private void UpdateDatabaseVersion() { var versionField = new VoidField <string>("Version"); var updateVersionCmd = ((Database)Storage).GetCommand(Query.Update("Settings").Set(versionField), null, new FieldList(), new FieldList(versionField)); updateVersionCmd.ExecuteNonQuery(new SerializationItemCollection(new[] { new SerializationItem(versionField, LatestVersion.ToString()) })); }
private void TryUpdateDatabaseVersion() { var versionField = new VoidField <string>("Version"); var getVersionCmd = ((Database)Storage).GetCommand(Query.Select(versionField).From("Settings"), null, new FieldList(), new FieldList()); var dbVersion = getVersionCmd.ExecuteScalar <Version>(new SerializationItemCollection()); if (dbVersion.CompareTo(LatestVersion) == 0) { return; } ConfigManager .GetService <LogManager>() .Application .AddInfoLog(LocalizedStrings.Str3628Params.Put(dbVersion, TypeHelper.ApplicationName, LatestVersion)); var database = (Database)Storage; var conStrBuilder = new DbConnectionStringBuilder { ConnectionString = database.ConnectionString }; try { var path = (string)conStrBuilder.Cast <KeyValuePair <string, object> >().ToDictionary(StringComparer.InvariantCultureIgnoreCase).TryGetValue("Data Source"); if (path == null) { throw new InvalidOperationException(LocalizedStrings.Str2895); } var targetPath = "{0}.bak.{1:yyyyMMdd}".Put(path, DateTime.Now); if (File.Exists(targetPath)) { File.Delete(targetPath); } File.Move(path, targetPath); Resources.StockSharp.Save(path); UpdateDatabaseVersion(); } catch (Exception ex) { ex.LogError(LocalizedStrings.Str3629Params); GuiDispatcher.GlobalDispatcher.AddSyncAction(() => { new MessageBoxBuilder() .Text(LocalizedStrings.Str3630Params.Put(Environment.NewLine, ex.Message)) .Warning() .Show(); Application.Current.Shutdown(-1); }); } }
public void ResetLocation() { VoidField vf = GameObject.Instantiate <VoidField>(VoidExplosion, this.transform.position, VoidExplosion.transform.rotation); vf.Duration = .5f; this.transform.SetPositionAndRotation(OriginalPosition, OriginalRotation); vf = GameObject.Instantiate <VoidField>(VoidExplosion, OriginalPosition, VoidExplosion.transform.rotation); vf.Duration = .5f; //Teleport sound }
//public ParticleSystem ImpactParticles; public void explode() { if (!Live) { return; } Live = false; ParticleExplosion.Play(true); if (Astronaut.AggressionLevel > 0) { VoidField vf = GameObject.Instantiate <VoidField>(VoidFieldPrefab, this.transform.position, VoidFieldPrefab.transform.rotation); vf.Duration = (2f + (.5f * Astronaut.AggressionLevel)); vf.ForceFactor = (1f + (.2f * Astronaut.AggressionLevel)); } Remove(); }
public override void Kill() { if (!Alive) { return; } Alive = false; //ReleaseSpores(false); //ReleaseSpores(false); Astronaut.PlayKillSound(1); deathKnockback(); Astronaut.TheAstronaut.dropResistance(.4f, this.transform.position, Astronaut.Element.Void); if (Astronaut.AggressionLevel > 1) { VoidField vf = GameObject.Instantiate <VoidField>(VoidExplosion, this.transform.position, VoidExplosion.transform.rotation); vf.Duration = (2f + (4f * Astronaut.AggressionLevelF)); } }
public void ResetLocation() { Debug.Log("Crawler return"); MoveDirection = 0; TeleportEffect.transform.position = this.transform.position; TeleportEffect.Emit(10); TeleportEffect.transform.position = OriginalPosition; TeleportEffect.Emit(10); VoidField vf = GameObject.Instantiate <VoidField>(VoidExplosion, this.transform.position, VoidExplosion.transform.rotation); vf.Duration = .5f; this.transform.SetPositionAndRotation(OriginalPosition, OriginalRotation); vf = GameObject.Instantiate <VoidField>(VoidExplosion, OriginalPosition, VoidExplosion.transform.rotation); vf.Duration = .5f; //Teleport sound }
public void onImpact() { if (Astronaut.AggressionLevel > 1) { //Create a Void Field VoidField vf = GameObject.Instantiate <VoidField>(MyVoidField, null); vf.Activate(); vf.StartTime = Time.time; vf.Duration = 4f; } if (Astronaut.AggressionLevel >= 3) { //Seismic Pull Astronaut plr = Astronaut.TheAstronaut; Vector3 dif = (plr.transform.position - this.transform.position); Astronaut.TheAstronaut.MyRigidbody.velocity = (-dif * 1f); SeismicQuakeParticles.Play(); } Astronaut.TheAstronaut.addCamShake(2f * Astronaut.AggressionLevelF, 1f, 1f, .5f, 1f); }