private void OnDisable() { goMainMenu.Unregister(LoadMainMenu); goNextLevel.Unregister(LoadNextLevel); goLevel.Unregister(LoadLevel); goRepeat.Unregister(RepeatLevel); }
private void OnDisable() { doSpawnRobotOn.Unregister(StartPopulation); }
private void OnDisable() => onPlayerLost.Unregister(OnPlayerLost);
private void OnDisable() { onPlayerWon.Unregister(RemoveThisComponent); onPlayerLost.Unregister(RemoveThisComponent); }
private void OnDestroy() { doDrawOn.Unregister(Redraw); }
private void OnDestroy() { doSpawnRobotOn.Unregister(SpawnRobot); }
private void OnDisable() { Event.Unregister(this); }