Пример #1
0
        /////////////////////////////////////////////
        void Awake()
        {
#if DEBUG //Let's assume that when the release is built, theese checks are passed
            if (eventToFollow == null)
            {
                Debug.LogError("Shake " + name + ": component not correctly initialized.");
                enabled = false;
                return;
            }
#endif
            eventToFollow.RegisterForEvent(ShakeObject);
        }
Пример #2
0
        /////////////////////////////////////////////
        void Awake()
        {
#if DEBUG //Let's assume that when the release is built, theese checks are passed
            if (playerDie == null || restartGame == null)
            {
                Debug.LogError("GameManager " + name + ": component not correctly initialized.");
                enabled = false;
                return;
            }
#endif
            playerDie.RegisterForEvent(FreezeGame);
            restartGame.RegisterForEvent(ReloadLevel);
        }