protected override bool Init() { vitaSaveManager.Open(this); Debug.Log("OpenSaveManager"); vitaSaveManager.Save(); return(true); }
private void _DO_SAVE() { Debug.Log("saveする"); if (_now_status == Now_State.Idle) { _Set_Status(Now_State.Saving); GameObject.Find("Label_status").GetComponent <UILabel>().text = string.Empty; _instance.Save(); } }