private void back_to_port(bool saveloadSuccess) { if (_now_status != 0) { return; } _Set_Status(Now_State.Exiting); _instance.Close(); if (_Execute_Mode == Execute_Mode.Save_Mode) { SingletonMonoBehaviour <PortObjectManager> .Instance.SceneLoad(BackScene); } else if (saveloadSuccess) { DebugUtils.SLog("AppInitializeManager.IsInitialize = true;"); AppInitializeManager.IsInitialize = true; DebugUtils.SLog("ManagerBase.initialize();"); ManagerBase.initialize(); DebugUtils.SLog("引継ぎ判定"); if (Server_Common.Utils.IsValidNewGamePlus() && Server_Common.Utils.IsGameClear()) { LoadedInheritData(); return; } DebugUtils.SLog("通常デ\u30fcタ"); LoadedNormalData(); } else { Debug.Log("タイトルに戻ります。"); Application.LoadLevel(Generics.Scene.Title.ToString()); } }
public void Canceled() { Debug.Log("Save Cancel"); vitaSaveManager.Close(); InheritSaveTaskManager.ReqMode(InheritSaveTaskManager.InheritTaskManagerMode.InheritTaskManagerMode_ST); Close(); }