// called by viking button public void SwitchVikings(int i) { currentViking.enabled = false; currentViking = vikingManager.GetViking(i).GetComponent <Viking>(); currentViking.GetComponent <Rigidbody2D>().simulated = true; currentViking.enabled = true; backgrounds[backgrounds.Count - 1].GetComponentInChildren <Cinemachine.CinemachineVirtualCamera>().Follow = currentViking.transform; }