Пример #1
0
        private void OnTriggerExit(Collider other)
        {
            if (other.attachedRigidbody == null)
            {
                return;
            }

            Viking viking = other.attachedRigidbody.GetComponent <Viking>();

            if (viking == null)
            {
                return;
            }

            if (vikingsInRange.ContainsKey(viking))
            {
                int value = --vikingsInRange[viking];
                if (value <= 0)
                {
                    vikingsInRange.Remove(viking);

                    if (isPlaying)
                    {
                        viking.CancelAffect(usingPlayer, this);
                    }
                }
            }
            else
            {
                Debug.LogWarning("Unbalanced enter/exits", this);
            }
        }