Пример #1
0
        private object ICanExitVehicle(VehiclePassenger vehicle)
        {
            PlayerSession session = Player.Find(vehicle.networkView.owner);

            return(session != null?Interface.CallHook("CanExitVehicle", session, vehicle) : null);
        }
Пример #2
0
        private void IOnExitVehicle(uLink.NetworkPlayer player, VehiclePassenger vehicle)
        {
            PlayerSession session = Player.Find(player);

            Interface.CallHook("OnExitVehicle", session, vehicle);
        }
Пример #3
0
        private void IOnEnterVehicle(NetworkPlayer netPlayer, VehiclePassenger vehicle)
        {
            PlayerSession session = Player.Find(netPlayer);

            Interface.CallHook("OnEnterVehicle", session, vehicle);
        }
Пример #4
0
        private void IOnEnterVehicle(uLink.NetworkPlayer player, VehiclePassenger vehicle)
        {
            var session = Player.Find(player);

            Interface.Call("OnEnterVehicle", session, vehicle);
        }
Пример #5
0
 private void OnExitVehicle(PlayerSession session, VehiclePassenger vehicle)
 {
     HookCalled("OnExitVehicle");
 }
Пример #6
0
        private bool CanExitVehicle(PlayerSession session, VehiclePassenger vehicle)
        {
            HookCalled("CanExitVehicle");

            return(true);
        }
Пример #7
0
        private object CanEnterVehicle(PlayerSession session, VehiclePassenger vehicle)
        {
            HookCalled("CanEnterVehicle");

            return(null);
        }
Пример #8
0
 private void OnEnterVehicle(PlayerSession session, CharacterMotorSimple passenger, VehiclePassenger vehicle)
 {
     HookCalled("OnEnterVehicle");
 }
Пример #9
0
 private bool CanExitVehicle(PlayerSession session, CharacterMotorSimple passenger, VehiclePassenger vehicle)
 {
     HookCalled("CanExitVehicle");
     return(true);
 }