private object ICanExitVehicle(VehiclePassenger vehicle) { PlayerSession session = Player.Find(vehicle.networkView.owner); return(session != null?Interface.CallHook("CanExitVehicle", session, vehicle) : null); }
private void IOnExitVehicle(uLink.NetworkPlayer player, VehiclePassenger vehicle) { PlayerSession session = Player.Find(player); Interface.CallHook("OnExitVehicle", session, vehicle); }
private void IOnEnterVehicle(NetworkPlayer netPlayer, VehiclePassenger vehicle) { PlayerSession session = Player.Find(netPlayer); Interface.CallHook("OnEnterVehicle", session, vehicle); }
private void IOnEnterVehicle(uLink.NetworkPlayer player, VehiclePassenger vehicle) { var session = Player.Find(player); Interface.Call("OnEnterVehicle", session, vehicle); }
private void OnExitVehicle(PlayerSession session, VehiclePassenger vehicle) { HookCalled("OnExitVehicle"); }
private bool CanExitVehicle(PlayerSession session, VehiclePassenger vehicle) { HookCalled("CanExitVehicle"); return(true); }
private object CanEnterVehicle(PlayerSession session, VehiclePassenger vehicle) { HookCalled("CanEnterVehicle"); return(null); }
private void OnEnterVehicle(PlayerSession session, CharacterMotorSimple passenger, VehiclePassenger vehicle) { HookCalled("OnEnterVehicle"); }
private bool CanExitVehicle(PlayerSession session, CharacterMotorSimple passenger, VehiclePassenger vehicle) { HookCalled("CanExitVehicle"); return(true); }