private void MakeMesh(ComponentRef reference) { reference.m_renderer.material = m_meshMat; reference.m_renderer.material.color = Color.Lerp(m_minColor, m_maxColor, Variations.FRand()); m_objectVariations.SetCallback(reference.m_gameObjectSRT.SetSRT); m_hookerUpper.VaryModel(reference.m_mesh, m_numVertices, m_baseVerts, m_objectVariations, m_vertexGroups); }