Exemplo n.º 1
0
 private void MakeMesh(ComponentRef reference)
 {
     reference.m_renderer.material       = m_meshMat;
     reference.m_renderer.material.color = Color.Lerp(m_minColor, m_maxColor, Variations.FRand());
     m_objectVariations.SetCallback(reference.m_gameObjectSRT.SetSRT);
     m_hookerUpper.VaryModel(reference.m_mesh, m_numVertices, m_baseVerts, m_objectVariations, m_vertexGroups);
 }