void Start() { topHealthManager = GameObject.Find("Top Vampire").GetComponent <HealthManager>(); bottomHealthManager = GameObject.Find("Bottom Vampire").GetComponent <HealthManager>(); topVa = GameObject.Find("Top Vampire").GetComponent <VampireAudio>(); bottomVa = GameObject.Find("Bottom Vampire").GetComponent <VampireAudio>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); thisCollider = GetComponent <BoxCollider2D>(); anim = GetComponent <Animator>(); hm = GetComponent <HealthManager>(); va = GetComponent <VampireAudio>(); StartCoroutine(PlaySpawnSound()); }
void Start() { anim = GetComponent <Animator>(); gm = FindObjectOfType <GameManager>(); va = GetComponent <VampireAudio>(); }