Пример #1
0
 /// <summary>
 ///     Returns an array with count of elements on each row in <see cref="IJuggedMatrix{T}"/>
 /// </summary>
 /// <typeparam name="T"></typeparam>
 /// <param name="matrix"></param>
 /// <returns></returns>
 public static IEnumerable <int> CountOnEachRow <T>(this IJuggedMatrix <T> matrix)
 {
     for (var i = 0; i < matrix.RowsCount; i++)
     {
         yield return(matrix.ElementsInRow(i));
     }
 }
Пример #2
0
        /// <summary>
        ///     Returns the subtraction <see cref="IJuggedMatrix{T}"/> <paramref name="first"/> and
        ///     <see cref="IJuggedMatrix{T}"/> <paramref name="second"/>
        /// </summary>
        /// <param name="first">First matrix</param>
        /// <param name="second">Second matrix</param>
        /// <returns>
        ///     New <see cref="IJuggedMatrix{T}"/> - the result subtraction of matrices <paramref name="first"/> and
        ///     <paramref name="second"/>
        /// </returns>
        public static IJuggedMatrix <int> Sub(this IJuggedMatrix <int> first, IJuggedMatrix <int> second)
        {
            if (first.RowsCount != second.RowsCount)
            {
                throw new
                      MatrixInvalidOperationException("Can't sub second JuggedMatrix to first. Count of rows should be the same");
            }

            for (var i = 0; i < first.RowsCount; i++)
            {
                if (first.ElementsInRow(i) != second.ElementsInRow(i))
                {
                    throw new
                          MatrixInvalidOperationException("Can't add second JuggedMatrix to first. Count of columns should be the same");
                }
            }

            var juggedMatrix = new JuggedMatrix <int>(first.RowsCount,
                                                      first.CountOnEachRow()
                                                      .ToArray());

            for (var i = 0; i < first.RowsCount; i++)
            {
                for (var j = 0; j < first.ElementsInRow(i); j++)
                {
                    juggedMatrix[i, j] = first[i, j] - second[i, j];
                }
            }

            return(juggedMatrix);
        }
Пример #3
0
        /// <summary>
        ///     Fills <paramref name="juggedMatrix"/> with randomly numbers
        /// </summary>
        /// <param name="juggedMatrix">Initial matrix</param>
        /// <param name="min">Minimal value</param>
        /// <param name="max">Maximal value</param>
        public static void FillRandomly(this IJuggedMatrix <decimal> juggedMatrix, decimal min = -50, decimal max = 50)
        {
            var rnd = new Random();

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                for (var j = 0; j < juggedMatrix.ElementsInRow(i); j++)
                {
                    juggedMatrix[i, j] = (decimal)rnd.NextDouble((double)min, (double)max);
                }
            }
        }
Пример #4
0
        /// <summary>
        ///     Fills <paramref name="juggedMatrix"/> with randomly numbers
        /// </summary>
        /// <param name="juggedMatrix">Initial matrix</param>
        /// <param name="min">Minimal value</param>
        /// <param name="max">Maximal value</param>
        public static void FillRandomly(this IJuggedMatrix <long> juggedMatrix, long min = -50, long max = 50)
        {
            var rnd = new Random();

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                for (var j = 0; j < juggedMatrix.ElementsInRow(i); j++)
                {
                    juggedMatrix[i, j] = rnd.NextLong(min, max);
                }
            }
        }
Пример #5
0
        /// <summary>
        ///     Creates a new <see cref="IJuggedMatrix{T}"/> matrix without column at <paramref name="columnIndex"/>
        /// </summary>
        /// <param name="juggedMatrix"></param>
        /// <param name="columnIndex">Column index to remove</param>
        /// <returns>A new <see cref="IJuggedMatrix{T}"/> matrix without column at <paramref name="columnIndex"/></returns>
        public static IJuggedMatrix <T> CreateMatrixWithoutColumn <T>(this IJuggedMatrix <T> juggedMatrix, int columnIndex)
        {
            if (ReferenceEquals(juggedMatrix, null))
            {
                throw new ArgumentNullException(nameof(juggedMatrix));
            }

            var maxColumn = juggedMatrix.Max(x => x.Count());

            if (columnIndex < 0)
            {
                throw new ArgumentException("Column index is < 0");
            }
            if (columnIndex >= maxColumn)
            {
                throw new ArgumentException("Column index is out of range in matrix");
            }

            var tempMatrix = new T[juggedMatrix.RowsCount][];

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                var currentColumn = 0;
                var elementsInRow = juggedMatrix.ElementsInRow(i);

                if (columnIndex < elementsInRow)
                {
                    tempMatrix[i] = new T[elementsInRow - 1];
                }
                else
                {
                    tempMatrix[i] = new T[elementsInRow];
                }

                for (var j = 0; j < elementsInRow; j++)
                {
                    if (j == columnIndex)
                    {
                        continue;
                    }

                    tempMatrix[i][currentColumn] = juggedMatrix[i, j];
                    currentColumn++;
                }
            }

            var newMatrix = new JuggedMatrix <T>(tempMatrix);

            return(newMatrix);
        }
Пример #6
0
        /// <summary>
        ///     Fills <paramref name="juggedMatrix"/> with randomly numbers
        /// </summary>
        /// <param name="juggedMatrix">Initial matrix</param>
        /// <param name="min">Minimal value</param>
        /// <param name="max">Maximal value</param>
        public static void FillRandomly(this IJuggedMatrix <int?> juggedMatrix, int min = -50, int max = 50)
        {
            var rnd = new Random();

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                for (var j = 0; j < juggedMatrix.ElementsInRow(i); j++)
                {
                    if (juggedMatrix[i, j] != null)
                    {
                        juggedMatrix[i, j] = rnd.Next(min, max + 1);
                    }
                }
            }
        }
Пример #7
0
        /// <summary>
        ///     Returns the multiplication <see cref="IJuggedMatrix{T}"/> <paramref name="matrix"/> on <see cref="decimal"/>
        ///     <paramref name="number"/>
        /// </summary>
        /// <param name="matrix">First</param>
        /// <param name="number"></param>
        /// <returns>
        ///     New <see cref="IJuggedMatrix{T}"/> - the result multiplication of matrix <paramref name="matrix"/> on
        ///     <paramref name="number"/>
        /// </returns>
        public static IJuggedMatrix <decimal> MulOnNumber(this IJuggedMatrix <decimal> matrix, decimal number)
        {
            var juggedMatrix = new JuggedMatrix <decimal>(matrix.RowsCount,
                                                          matrix.CountOnEachRow()
                                                          .ToArray());

            for (var i = 0; i < matrix.RowsCount; i++)
            {
                for (var j = 0; j < matrix.ElementsInRow(i); j++)
                {
                    juggedMatrix[i, j] = matrix[i, j] * number;
                }
            }

            return(juggedMatrix);
        }
Пример #8
0
        /// <summary>
        ///     Returns the multiplication <see cref="IJuggedMatrix{T}"/> <paramref name="matrix"/> on <see cref="int"/>
        ///     <paramref name="number"/>
        /// </summary>
        /// <param name="matrix">First</param>
        /// <param name="number"></param>
        /// <returns>
        ///     New <see cref="IJuggedMatrix{T}"/> - the result multiplication of matrix <paramref name="matrix"/> on
        ///     <paramref name="number"/>
        /// </returns>
        public static IJuggedMatrix <string> MulOnNumber(this IJuggedMatrix <string> matrix, int number)
        {
            var juggedMatrix = new JuggedMatrix <string>(matrix.RowsCount,
                                                         matrix.CountOnEachRow()
                                                         .ToArray());

            for (var i = 0; i < matrix.RowsCount; i++)
            {
                for (var j = 0; j < matrix.ElementsInRow(i); j++)
                {
                    juggedMatrix[i, j] = matrix[i, j]
                                         .Concat(number);
                }
            }

            return(juggedMatrix);
        }
Пример #9
0
        //TODO: unit-test
        /// <summary>
        ///     Creates a vanilla array of arrays
        ///     <see>
        ///         <cref>T</cref>
        ///     </see>
        ///     [][]
        /// </summary>
        /// <returns>Vanilla array of arrays which represents initial matrix</returns>
        public static T[][] CreateVanilla <T>(this IJuggedMatrix <T> juggedMatrix)
        {
            if (ReferenceEquals(juggedMatrix, null))
            {
                throw new ArgumentNullException(nameof(juggedMatrix));
            }

            var tempMatrix = new T[juggedMatrix.RowsCount][];

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                tempMatrix[i] = new T[juggedMatrix.ElementsInRow(i)];

                for (var j = 0; j < juggedMatrix.ElementsInRow(i); j++)
                {
                    tempMatrix[i][j] = juggedMatrix[i, j];
                }
            }

            return(tempMatrix);
        }
Пример #10
0
        /// <summary>
        ///     Creates a new <see cref="IJuggedMatrix{T}"/> matrix without row at <paramref name="rowIndex"/>
        /// </summary>
        /// <param name="juggedMatrix"></param>
        /// <param name="rowIndex">Column index to remove</param>
        /// <returns>A new <see cref="IJuggedMatrix{T}"/> matrix without row at <paramref name="rowIndex"/></returns>
        public static IJuggedMatrix <T> CreateMatrixWithoutRow <T>(this IJuggedMatrix <T> juggedMatrix, int rowIndex)
        {
            if (ReferenceEquals(juggedMatrix, null))
            {
                throw new ArgumentNullException(nameof(juggedMatrix));
            }
            if (rowIndex < 0)
            {
                throw new ArgumentException("Row index is < 0");
            }
            if (rowIndex >= juggedMatrix.RowsCount)
            {
                throw new ArgumentException("Row index is out of range in matrix");
            }

            var tempMatrix = new T[juggedMatrix.RowsCount - 1][];
            var currentRow = 0;

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                if (i == rowIndex)
                {
                    continue;
                }

                var elementsInRow = juggedMatrix.ElementsInRow(i);
                tempMatrix[currentRow] = new T[elementsInRow];

                for (var j = 0; j < elementsInRow; j++)
                {
                    tempMatrix[currentRow][j] = juggedMatrix[i, j];
                }

                currentRow++;
            }

            var newMatrix = new JuggedMatrix <T>(tempMatrix);

            return(newMatrix);
        }
Пример #11
0
        /// <summary>
        ///     Returns the multiplication <see cref="IJuggedMatrix{T}"/> <paramref name="juggedMatrix"/> on <see cref="long"/>
        ///     <paramref name="number"/>
        /// </summary>
        /// <param name="juggedMatrix">First</param>
        /// <param name="number"></param>
        /// <returns>
        ///     New <see cref="IJuggedMatrix{T}"/> - the result multiplication of matrix <paramref name="juggedMatrix"/> on
        ///     <paramref name="number"/>
        /// </returns>
        public static IJuggedMatrix <long?> MulOnNumber(this IJuggedMatrix <long?> juggedMatrix, long number)
        {
            var newJuggedMatrix =
                new JuggedMatrix <long?>(juggedMatrix.RowsCount,
                                         juggedMatrix.CountOnEachRow()
                                         .ToArray());

            for (var i = 0; i < juggedMatrix.RowsCount; i++)
            {
                for (var j = 0; j < juggedMatrix.ElementsInRow(i); j++)
                {
                    if (juggedMatrix[i, j] != null)
                    {
                        newJuggedMatrix[i, j] = juggedMatrix[i, j]
                                                .Value
                                                * number;
                    }
                }
            }

            return(newJuggedMatrix);
        }