void Start()
 {
     topHealthManager    = GameObject.Find("Top Vampire").GetComponent <HealthManager>();
     bottomHealthManager = GameObject.Find("Bottom Vampire").GetComponent <HealthManager>();
     topVa    = GameObject.Find("Top Vampire").GetComponent <VampireAudio>();
     bottomVa = GameObject.Find("Bottom Vampire").GetComponent <VampireAudio>();
 }
Ejemplo n.º 2
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    // Start is called before the first frame update
    void Start()
    {
        rb           = GetComponent <Rigidbody2D>();
        sr           = GetComponent <SpriteRenderer>();
        thisCollider = GetComponent <BoxCollider2D>();
        anim         = GetComponent <Animator>();
        hm           = GetComponent <HealthManager>();
        va           = GetComponent <VampireAudio>();

        StartCoroutine(PlaySpawnSound());
    }
Ejemplo n.º 3
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 void Start()
 {
     anim = GetComponent <Animator>();
     gm   = FindObjectOfType <GameManager>();
     va   = GetComponent <VampireAudio>();
 }