public void Awake() { LogDebug("VRGUI: Awake()"); USING_OVERLAY = VVRConfig.GetUseOverlayGui(); LogInfo("VRGUI: Using Overlay - " + USING_OVERLAY); OVERLAY_CURVATURE = VVRConfig.GetOverlayCurvature(); _inputModule = EventSystem.current.gameObject.AddComponent <VRGUI_InputModule>(); }
public void Awake() { USING_OVERLAY = VHVRConfig.GetUseOverlayGui(); OVERLAY_CURVATURE = VHVRConfig.GetOverlayCurvature(); _inputModule = EventSystem.current.gameObject.AddComponent <VRGUI_InputModule>(); }