private void EditGameExecute(object obj)
        {
            var messanger = new Utils.TrackerFactory().GetService <IMessenger>();

            messanger.Send(
                new Utils.Messages.EditGame(this.DataContext as DataModel.Game),
                Utils.Messages.EditGame.Context.StartEdit);
        }
Пример #2
0
        public DeckItem()
        {
            InitializeComponent();
            var messanger = new Utils.TrackerFactory().GetMessanger();

            //need to keep this for refreshing attributes icons - until class have correct binding!
            messanger.Register <Utils.Messages.EditDeck>(this, EditDeckEvent, Utils.Messages.EditDeck.Context.EditFinished);
            messanger.Register <Utils.Messages.EditDeck>(this, EditDeckEvent, Utils.Messages.EditDeck.Context.StatsUpdated);
        }