private void EditGameExecute(object obj) { var messanger = new Utils.TrackerFactory().GetService <IMessenger>(); messanger.Send( new Utils.Messages.EditGame(this.DataContext as DataModel.Game), Utils.Messages.EditGame.Context.StartEdit); }
public DeckItem() { InitializeComponent(); var messanger = new Utils.TrackerFactory().GetMessanger(); //need to keep this for refreshing attributes icons - until class have correct binding! messanger.Register <Utils.Messages.EditDeck>(this, EditDeckEvent, Utils.Messages.EditDeck.Context.EditFinished); messanger.Register <Utils.Messages.EditDeck>(this, EditDeckEvent, Utils.Messages.EditDeck.Context.StatsUpdated); }