Пример #1
0
 private void Util_OnMainVolumnChanged(object sender, Util.FloatEventArgs e)
 {
     BGM.volume        = Util.BgmVolumn * Util.MainVolumn;
     DiedAudio.volume  = Util.EnvironmentVolumn * Util.MainVolumn;
     DiedAudio2.volume = Util.EnvironmentVolumn * Util.MainVolumn;
     Danger.volume     = Util.BgmVolumn * Util.MainVolumn;
 }
Пример #2
0
 private void Util_OnEnvironmentVolumnChanged(object sender, Util.FloatEventArgs e)
 {
     for (int i = 0; i < _fishes.Count; i++)
     {
         var fish   = _fishes[i];
         var volumn = fish.Fish.GetComponentInChildren <AudioSource>();
         var v      = Util.EnvironmentVolumn * Util.MainVolumn;
         if (volumn != null)
         {
             volumn.volume = v;
         }
         _fishes[i] = fish;
     }
 }
Пример #3
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 private void Util_OnMainVolumnChanged(object sender, Util.FloatEventArgs e)
 {
     CaptureSound.volume = Util.MainVolumn * Util.EnvironmentVolumn;
 }
Пример #4
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 private void Util_OnEnvironmentVolumnChanged(object sender, Util.FloatEventArgs e)
 {
     aboveOrUnderWaterAudio.volume = Util.EnvironmentVolumn * Util.MainVolumn;
 }
Пример #5
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 private void Util_OnMainVolumnChanged(object sender, Util.FloatEventArgs e)
 {
     BiteAudio.volume = Util.MainVolumn * Util.EnvironmentVolumn;
 }
Пример #6
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 private void Util_OnBgmVolumnChanged(object sender, Util.FloatEventArgs e)
 {
     BGM.volume = Util.BgmVolumn * Util.MainVolumn;
 }