private void Util_OnMainVolumnChanged(object sender, Util.FloatEventArgs e) { BGM.volume = Util.BgmVolumn * Util.MainVolumn; DiedAudio.volume = Util.EnvironmentVolumn * Util.MainVolumn; DiedAudio2.volume = Util.EnvironmentVolumn * Util.MainVolumn; Danger.volume = Util.BgmVolumn * Util.MainVolumn; }
private void Util_OnEnvironmentVolumnChanged(object sender, Util.FloatEventArgs e) { for (int i = 0; i < _fishes.Count; i++) { var fish = _fishes[i]; var volumn = fish.Fish.GetComponentInChildren <AudioSource>(); var v = Util.EnvironmentVolumn * Util.MainVolumn; if (volumn != null) { volumn.volume = v; } _fishes[i] = fish; } }
private void Util_OnMainVolumnChanged(object sender, Util.FloatEventArgs e) { CaptureSound.volume = Util.MainVolumn * Util.EnvironmentVolumn; }
private void Util_OnEnvironmentVolumnChanged(object sender, Util.FloatEventArgs e) { aboveOrUnderWaterAudio.volume = Util.EnvironmentVolumn * Util.MainVolumn; }
private void Util_OnMainVolumnChanged(object sender, Util.FloatEventArgs e) { BiteAudio.volume = Util.MainVolumn * Util.EnvironmentVolumn; }
private void Util_OnBgmVolumnChanged(object sender, Util.FloatEventArgs e) { BGM.volume = Util.BgmVolumn * Util.MainVolumn; }