int UnityEngineUIInputField_m_Rebuild(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1); { UnityEngine.UI.CanvasUpdate _update; translator.Get(L, 2, out _update); gen_to_be_invoked.Rebuild(_update); return(0); } }