int UnityEngineUIInputField_m_Rebuild(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1);


            {
                UnityEngine.UI.CanvasUpdate _update; translator.Get(L, 2, out _update);

                gen_to_be_invoked.Rebuild(_update);



                return(0);
            }
        }