Пример #1
0
 void DoAction()
 {
     if (_inputField != null)
     {
         _inputField.ActivateInputField();
     }
 }
Пример #2
0
        void Start()
        {
            // tell the scroller that this script will be its delegate
            scroller.Delegate = this;

            // set up a single data item containing the spacer
            // this pushes the cells down to the bottom
            _data = new List <DataChat>();
            _data.Add(new DataChat()
            {
                cellType = DataChat.CellType.Spacer
            });

            // call resize scroller to calculate and set up the scroll
            ResizeScroller();

            // focus on the chat input field
            myInputField.ActivateInputField();
        }
Пример #3
0
        public void SendChatMessage()
        {
            if (Client.Instance != null)
            {
                Client.Instance.Lobby.SendChatMessage(inputFieldChat.text);

                inputFieldChat.text = "";
                inputFieldChat.ActivateInputField();
                inputFieldChat.Select();
                inputFieldChat.placeholder.gameObject.SetActive(false);
            }
        }
Пример #4
0
        public override void OnExit()
        {
            if (_inputField == null)
            {
                return;
            }

            if (activateOnExit.Value)
            {
                _inputField.ActivateInputField();
            }
        }
Пример #5
0
 private void Show()
 {
     SetActive(true);
     if (textField != null)
     {
         if (showTouchScreenKeyboard)
         {
             touchScreenKeyboard = TouchScreenKeyboard.Open(textField.text);
         }
         textField.ActivateInputField();
         if (UnityEngine.EventSystems.EventSystem.current != null)
         {
             UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(textField.gameObject, null);
         }
     }
 }
        int UnityEngineUIInputField_m_ActivateInputField(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1);


            {
                gen_to_be_invoked.ActivateInputField(  );



                return(0);
            }
        }
Пример #7
0
        public void Enable(OnUnFocusDelegate unFocusCallback)
        {
            OnUnfocus = unFocusCallback;

            if (OnFocus != null)
            {
                OnFocus();
            }

            InputField.onEndEdit.AddListener((string s) => Disable());

            InputField.Select();
            InputField.ActivateInputField();

            InputField.onValueChanged.AddListener(ValueChangeCheck);
        }
Пример #8
0
 /// <summary>
 /// Send a chat message over the Steam Lobby Chat system
 /// </summary>
 /// <param name="message"></param>
 public void SendChatMessage(string message)
 {
     if (LobbySettings.InLobby)
     {
         var errorMessage = string.Empty;
         if (CommandParser == null || !CommandParser.TryCallCommand(message, true, out errorMessage))
         {
             //If we are trying to parse a bad command let the player know
             if (!string.IsNullOrEmpty(errorMessage))
             {
                 SendSystemMessage("", errorMessage);
             }
             else
             {
                 LobbySettings.SendChatMessage(message);
                 input.ActivateInputField();
             }
         }
     }
 }
Пример #9
0
 public void focus_input()
 {
     input.ActivateInputField();
 }