Пример #1
0
        public static void SmartDestroy(UnityEngine.Object obj)
        {
            if (obj.IsNullOrDestroyed())
            {
                return;
            }

            if (UnityEngine.Application.isPlaying)
            {
                //UnityEngine.Object.Destroy(obj);
                if (obj is UnityEngine.GameObject)
                {
                    (obj as UnityEngine.GameObject).Kill();
                }
                else if (obj is UnityEngine.Transform)
                {
                    (obj as UnityEngine.Transform).gameObject.Kill();
                }
                else
                {
                    UnityEngine.Object.Destroy(obj);
                }
            }
            else
            {
                UnityEngine.Object.DestroyImmediate(obj);
            }
        }