Пример #1
0
    public override void finishCast()
    {
        List <GameObject> targets = null;

        if (parent.tag.Equals("Player"))
        {
            targets = UnitList.getHostileUnitsInArea(parent.transform.position, areaRadius);
        }
        else
        {
            targets = UnitList.getPlayerUnitsInArea(parent.transform.position, areaRadius);
        }
        foreach (GameObject target in targets)
        {
            //Check for line of sight before dealing damage
            if (UnitMovement.lineOfSight(parent.transform.position, target.transform.position, false))
            {
                target.GetComponent <UnitCombat>().takeDamage(parent.GetComponent <UnitCombat>().calculateDamage(Tuner.DamageType.melee, Tuner.BASE_WHIRLWIND_DAMAGE_MULTIPLIER), parent, Tuner.DamageType.melee);
            }
        }
        currentCooldown = maxCooldown;
    }