Пример #1
0
    public void UpdateData(PlayerData playerData)
    {
        movement.SetPosition(new Vector2(playerData.PosX, playerData.PosZ), playerData.Angle, playerData.Warped);
        anime.SetAnime((AnimationType)playerData.Anime, playerData.Loop);

        if ((Team)playerData.Team == PlayerTeam)
        {
            vision.GetComponent <FieldOfView>().viewRadius = VisionRadius;
        }
        else
        {
            vision.GetComponent <FieldOfView>().viewRadius = 3.0f;
        }
        //vision.SetActive((Team)playerData.Team == PlayerTeam);
    }