public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await ShoulderTackle()) { return(true); } if (await ElixirField()) { return(true); } if (await HowlingFist()) { return(true); } if (await SteelPeak()) { return(true); } if (await ForbiddenChakra()) { return(true); } return(await Haymaker()); }
public override async Task <bool> CombatBuffLvL22() { if (await Ultima.SummonChocobo()) { return(true); } if (await Invigorate()) { return(true); } if (await RagingStrikes()) { return(true); } if (await InternalRelease()) { return(true); } if (await HawksEye()) { return(true); } if (await MiserysEnd()) { return(true); } return(await Bloodletter()); }
public override async Task <bool> CombatBuffLvL38() { if (await Ultima.SummonChocobo()) { return(true); } if (await Invigorate()) { return(true); } if (await ShoulderTackle()) { return(true); } if (await InternalRelease()) { return(true); } if (await BloodForBlood()) { return(true); } if (await SteelPeak()) { return(true); } if (await Haymaker()) { return(true); } return(await MercyStroke()); }
public override async Task <bool> CombatBuffLvL40() { if (await Ultima.SummonChocobo()) { return(true); } if (await Invigorate()) { return(true); } if (await InternalRelease()) { return(true); } if (await BloodForBlood()) { return(true); } if (await LegSweep()) { return(true); } if (await Jump()) { return(true); } if (await SpineshatterDive()) { return(true); } return(await MercyStroke()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await Darkside()) { return(true); } if (await BloodWeapon()) { return(true); } if (await Plunge()) { return(true); } if (await Reprisal()) { return(true); } if (await LowBlow()) { return(true); } if (await SaltedEarth()) { return(true); } return(await MercyStroke()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await LucidDreaming()) { return(true); } if (await RoyalRoad()) { return(true); } if (await Redraw()) { return(true); } if (await Undraw()) { return(true); } if (await Spread()) { return(true); } if (await Draw()) { return(true); } return(await Protect()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await HissatsuGuren()) { return(true); } if (await HissatsuKyuten()) { return(true); } if (await HissatsuSeigan()) { return(true); } if (await HissatsuShinten()) { return(true); } if (await Invigorate()) { return(true); } return(await Ageha()); }
public override async Task <bool> CombatBuffLvL6() { if (await Ultima.SummonChocobo()) { return(true); } return(await KissOfTheWasp()); }
public override async Task <bool> CombatBuffLvL6() { if (await Ultima.SummonChocobo()) { return(true); } return(await FightOrFlight()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } return(await BrutalSwing()); }
public override async Task <bool> CombatBuffLvL6() { if (await Ultima.SummonChocobo()) { return(true); } return(await ClericStance()); }
public override async Task <bool> PreCombatBuffLvL30() { if (await Ultima.SummonChocobo()) { return(true); } return(await KissOfTheViper()); }
public override async Task <bool> PreCombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } return(await GaussBarrel()); }
public override async Task <bool> PreCombatBuffLvL4() { if (await Ultima.SummonChocobo()) { return(true); } return(await Transpose()); }
public override async Task <bool> PreCombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } return(await WanderersMinuet()); }
public override async Task <bool> PreCombatBuffLvL22() { if (await Ultima.SummonChocobo()) { return(true); } return(await FistsOfEarth()); }
public override async Task <bool> CombatBuffLvL10() { if (await Ultima.SummonChocobo()) { return(true); } return(await Haymaker()); }
public override async Task <bool> PreCombatBuffLvL8() { if (await Ultima.SummonChocobo()) { return(true); } return(await Protect()); }
public override async Task <bool> CombatBuffLvL4() { if (await Ultima.SummonChocobo()) { return(true); } return(await RagingStrikes()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } return(await LegSweep()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await GaussBarrel()) { return(true); } if (await RookAutoturret()) { return(true); } if (await BishopAutoturret()) { return(true); } if (await Reload()) { return(true); } if (await QuickReload()) { return(true); } if (await Hypercharge()) { return(true); } if (await GaussRound()) { return(true); } if (await RapidFire()) { return(true); } if (await Wildfire()) { return(true); } if (await Ricochet()) { return(true); } if (await Blank()) { return(true); } if (await HeadGraze()) { return(true); } return(await Heartbreak()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await WanderersMinuet()) { return(true); } if (await Invigorate()) { return(true); } if (await RagingStrikes()) { return(true); } if (await HawksEye()) { return(true); } if (await BloodForBlood()) { return(true); } if (await InternalRelease()) { return(true); } if (await Barrage()) { return(true); } if (await FlamingArrow()) { return(true); } if (await Sidewinder()) { return(true); } if (await BluntArrow()) { return(true); } if (await MiserysEnd()) { return(true); } if (await RainOfDeath()) { return(true); } return(await Bloodletter()); }
public override async Task <bool> PreCombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await ShieldOath()) { return(true); } return(await SwordOath()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await ShroudOfSaints()) { return(true); } return(await Protect()); }
public override async Task <bool> PreCombatBuffLvL15() { if (await Ultima.SummonChocobo()) { return(true); } if (await Summon()) { return(true); } return(await SummonII()); }
public override async Task <bool> CombatBuffLvL12() { if (await Ultima.SummonChocobo()) { return(true); } if (await InternalRelease()) { return(true); } return(await BrutalSwing()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await Invigorate()) { return(true); } if (await BloodOfTheDragon()) { return(true); } if (await BattleLitany()) { return(true); } if (await BloodForBlood()) { return(true); } if (await InternalRelease()) { return(true); } if (await PowerSurge()) { return(true); } if (await LegSweep()) { return(true); } if (await Geirskogul()) { return(true); } if (await Jump()) { return(true); } if (await DragonfireDive()) { return(true); } if (await SpineshatterDive()) { return(true); } return(await MercyStroke()); }
public override async Task <bool> CombatBuffLvL22() { if (await Ultima.SummonChocobo()) { return(true); } if (await Invigorate()) { return(true); } if (await InternalRelease()) { return(true); } return(await Haymaker()); }
public override async Task <bool> CombatBuffLvL30() { if (await Ultima.SummonChocobo()) { return(true); } if (await FightOrFlight()) { return(true); } if (await ShieldSwipe()) { return(true); } return(await MercyStroke()); }
public override async Task <bool> CombatBuff() { if (await Ultima.SummonChocobo()) { return(true); } if (await LuminiferousAether()) { return(true); } if (await Play()) { return(true); } return(await Draw()); }