Esempio n. 1
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await ShoulderTackle())
     {
         return(true);
     }
     if (await ElixirField())
     {
         return(true);
     }
     if (await HowlingFist())
     {
         return(true);
     }
     if (await SteelPeak())
     {
         return(true);
     }
     if (await ForbiddenChakra())
     {
         return(true);
     }
     return(await Haymaker());
 }
Esempio n. 2
0
 public override async Task <bool> CombatBuffLvL22()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     if (await RagingStrikes())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     if (await HawksEye())
     {
         return(true);
     }
     if (await MiserysEnd())
     {
         return(true);
     }
     return(await Bloodletter());
 }
Esempio n. 3
0
 public override async Task <bool> CombatBuffLvL38()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     if (await ShoulderTackle())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     if (await BloodForBlood())
     {
         return(true);
     }
     if (await SteelPeak())
     {
         return(true);
     }
     if (await Haymaker())
     {
         return(true);
     }
     return(await MercyStroke());
 }
Esempio n. 4
0
 public override async Task <bool> CombatBuffLvL40()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     if (await BloodForBlood())
     {
         return(true);
     }
     if (await LegSweep())
     {
         return(true);
     }
     if (await Jump())
     {
         return(true);
     }
     if (await SpineshatterDive())
     {
         return(true);
     }
     return(await MercyStroke());
 }
Esempio n. 5
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Darkside())
     {
         return(true);
     }
     if (await BloodWeapon())
     {
         return(true);
     }
     if (await Plunge())
     {
         return(true);
     }
     if (await Reprisal())
     {
         return(true);
     }
     if (await LowBlow())
     {
         return(true);
     }
     if (await SaltedEarth())
     {
         return(true);
     }
     return(await MercyStroke());
 }
Esempio n. 6
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await LucidDreaming())
     {
         return(true);
     }
     if (await RoyalRoad())
     {
         return(true);
     }
     if (await Redraw())
     {
         return(true);
     }
     if (await Undraw())
     {
         return(true);
     }
     if (await Spread())
     {
         return(true);
     }
     if (await Draw())
     {
         return(true);
     }
     return(await Protect());
 }
Esempio n. 7
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await HissatsuGuren())
     {
         return(true);
     }
     if (await HissatsuKyuten())
     {
         return(true);
     }
     if (await HissatsuSeigan())
     {
         return(true);
     }
     if (await HissatsuShinten())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     return(await Ageha());
 }
Esempio n. 8
0
 public override async Task <bool> CombatBuffLvL6()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await KissOfTheWasp());
 }
Esempio n. 9
0
 public override async Task <bool> CombatBuffLvL6()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await FightOrFlight());
 }
Esempio n. 10
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await BrutalSwing());
 }
Esempio n. 11
0
 public override async Task <bool> CombatBuffLvL6()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await ClericStance());
 }
Esempio n. 12
0
 public override async Task <bool> PreCombatBuffLvL30()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await KissOfTheViper());
 }
Esempio n. 13
0
 public override async Task <bool> PreCombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await GaussBarrel());
 }
Esempio n. 14
0
 public override async Task <bool> PreCombatBuffLvL4()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await Transpose());
 }
Esempio n. 15
0
 public override async Task <bool> PreCombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await WanderersMinuet());
 }
Esempio n. 16
0
 public override async Task <bool> PreCombatBuffLvL22()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await FistsOfEarth());
 }
Esempio n. 17
0
 public override async Task <bool> CombatBuffLvL10()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await Haymaker());
 }
Esempio n. 18
0
 public override async Task <bool> PreCombatBuffLvL8()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await Protect());
 }
Esempio n. 19
0
 public override async Task <bool> CombatBuffLvL4()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await RagingStrikes());
 }
Esempio n. 20
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     return(await LegSweep());
 }
Esempio n. 21
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await GaussBarrel())
     {
         return(true);
     }
     if (await RookAutoturret())
     {
         return(true);
     }
     if (await BishopAutoturret())
     {
         return(true);
     }
     if (await Reload())
     {
         return(true);
     }
     if (await QuickReload())
     {
         return(true);
     }
     if (await Hypercharge())
     {
         return(true);
     }
     if (await GaussRound())
     {
         return(true);
     }
     if (await RapidFire())
     {
         return(true);
     }
     if (await Wildfire())
     {
         return(true);
     }
     if (await Ricochet())
     {
         return(true);
     }
     if (await Blank())
     {
         return(true);
     }
     if (await HeadGraze())
     {
         return(true);
     }
     return(await Heartbreak());
 }
Esempio n. 22
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await WanderersMinuet())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     if (await RagingStrikes())
     {
         return(true);
     }
     if (await HawksEye())
     {
         return(true);
     }
     if (await BloodForBlood())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     if (await Barrage())
     {
         return(true);
     }
     if (await FlamingArrow())
     {
         return(true);
     }
     if (await Sidewinder())
     {
         return(true);
     }
     if (await BluntArrow())
     {
         return(true);
     }
     if (await MiserysEnd())
     {
         return(true);
     }
     if (await RainOfDeath())
     {
         return(true);
     }
     return(await Bloodletter());
 }
Esempio n. 23
0
 public override async Task <bool> PreCombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await ShieldOath())
     {
         return(true);
     }
     return(await SwordOath());
 }
Esempio n. 24
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await ShroudOfSaints())
     {
         return(true);
     }
     return(await Protect());
 }
Esempio n. 25
0
 public override async Task <bool> PreCombatBuffLvL15()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Summon())
     {
         return(true);
     }
     return(await SummonII());
 }
Esempio n. 26
0
 public override async Task <bool> CombatBuffLvL12()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     return(await BrutalSwing());
 }
Esempio n. 27
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     if (await BloodOfTheDragon())
     {
         return(true);
     }
     if (await BattleLitany())
     {
         return(true);
     }
     if (await BloodForBlood())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     if (await PowerSurge())
     {
         return(true);
     }
     if (await LegSweep())
     {
         return(true);
     }
     if (await Geirskogul())
     {
         return(true);
     }
     if (await Jump())
     {
         return(true);
     }
     if (await DragonfireDive())
     {
         return(true);
     }
     if (await SpineshatterDive())
     {
         return(true);
     }
     return(await MercyStroke());
 }
Esempio n. 28
0
 public override async Task <bool> CombatBuffLvL22()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await Invigorate())
     {
         return(true);
     }
     if (await InternalRelease())
     {
         return(true);
     }
     return(await Haymaker());
 }
Esempio n. 29
0
 public override async Task <bool> CombatBuffLvL30()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await FightOrFlight())
     {
         return(true);
     }
     if (await ShieldSwipe())
     {
         return(true);
     }
     return(await MercyStroke());
 }
Esempio n. 30
0
 public override async Task <bool> CombatBuff()
 {
     if (await Ultima.SummonChocobo())
     {
         return(true);
     }
     if (await LuminiferousAether())
     {
         return(true);
     }
     if (await Play())
     {
         return(true);
     }
     return(await Draw());
 }