public RoomGameplay(FreelancerGame g, GameSession session, string newBase, BaseRoom room = null, string virtualRoom = null) : base(g) { this.session = session; baseId = newBase; currentBase = g.GameData.GetBase(newBase); currentRoom = room ?? currentBase.StartRoom; currentRoom.InitForDisplay(); SwitchToRoom(); tophotspots = new List <BaseHotspot>(); foreach (var hp in currentRoom.Hotspots) { if (TOP_IDS.Contains(hp.Name)) { tophotspots.Add(hp); } } var rm = virtualRoom ?? currentRoom.Nickname; SetActiveHotspot(rm); this.virtualRoom = virtualRoom; ui = new UiContext(Game, "baseside.xml"); ui.GameApi = new BaseUiApi(this); ui.Start(); Game.Keyboard.TextInput += Game_TextInput; Game.Keyboard.KeyDown += Keyboard_KeyDown; cursor = Game.ResourceManager.GetCursor("arrow"); FadeIn(0.8, 1.7); }
public SpaceGameplay(FreelancerGame g, CGameSession session) : base(g) { FLLog.Info("Game", "Entering system " + session.PlayerSystem); g.ResourceManager.ClearTextures(); //Do before loading things this.session = session; sys = g.GameData.GetSystem(session.PlayerSystem); loader = new LoadingScreen(g, g.GameData.LoadSystemResources(sys)); ui = new UiContext(g, "hud.xml"); ui.GameApi = uiApi = new LuaAPI(this); ui.Start(); }
public LuaMenu(FreelancerGame g) : base(g) { api = new MenuAPI(this); ui = new UiContext(g, "mainmenu.xml"); ui.GameApi = new MenuAPI(this); ui.Start(); g.GameData.PopulateCursors(); g.CursorKind = CursorKind.None; intro = g.GameData.GetIntroScene(); scene = new Cutscene(new ThnScriptContext(intro.Scripts), Game.GameData, Game.Viewport, Game); scene.Update(TimeSpan.FromSeconds(1f / 60f)); //Do all the setup events - smoother entrance FLLog.Info("Thn", "Playing " + intro.ThnName); cur = g.ResourceManager.GetCursor("arrow"); GC.Collect(); //crap g.Sound.PlayMusic(intro.Music); #if DEBUG g.Keyboard.KeyDown += Keyboard_KeyDown; #endif FadeIn(0.1, 0.3); }
public SpaceGameplay(FreelancerGame g, GameSession session) : base(g) { FLLog.Info("Game", "Entering system " + session.PlayerSystem); g.ResourceManager.ClearTextures(); //Do before loading things this.session = session; #if false pyw = new DebugGraph(); pyw.AddLine(Color4.Red, 240, -1, 1); pyw.AddLine(Color4.Green, 240, -1, 1); pyw.AddLine(Color4.Blue, 240, -1, 1); pyw.X = 850; pyw.Y = 10; pyw.Width = 170; pyw.Height = 124; #endif sys = g.GameData.GetSystem(session.PlayerSystem); loader = new LoadingScreen(g, g.GameData.LoadSystemResources(sys)); ui = new UiContext(g, "hud.xml"); ui.GameApi = uiApi = new LuaAPI(this); ui.Start(); }