void Player(double delta) { bool childopened = true; ImGui.Begin("playwindow", ref childopened, ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoSavedSettings | ImGuiWindowFlags.NoBringToFrontOnFocus | ImGuiWindowFlags.NoMove | ImGuiWindowFlags.NoResize); var szX = Math.Max((int)ImGui.GetWindowContentRegionWidth(), 32); var szY = Math.Max((int)ImGui.GetWindowHeight() - (int)(20 * ImGuiHelper.Scale), 32); if (rtX != szX || rtY != szY) { rtX = szX; rtY = szY; if (renderTarget != null) { ImGuiHelper.DeregisterTexture(renderTarget.Texture); renderTarget.Dispose(); } renderTarget = new RenderTarget2D(rtX, rtY); renderTargetImage = ImGuiHelper.RegisterTexture(renderTarget.Texture); } RenderContext.RenderTarget = renderTarget; RenderContext.PushViewport(0, 0, rtX, rtY); RenderContext.ClearColor = Color4.Black; RenderContext.ClearAll(); //Do drawing _playContext.GlobalTime = TotalTime; _playContext.ViewportWidth = rtX; _playContext.ViewportHeight = rtY; _playContext.RenderWidget(delta); // RenderContext.PopViewport(); RenderContext.RenderTarget = null; //We don't use ImageButton because we need to be specific about sizing var cPos = ImGui.GetCursorPos(); ImGui.Image((IntPtr)renderTargetImage, new Vector2(rtX, rtY), new Vector2(0, 1), new Vector2(1, 0)); ImGui.SetCursorPos(cPos); var wPos = ImGui.GetWindowPos(); var mX = (int)(Mouse.X - cPos.X - wPos.X); var mY = (int)(Mouse.Y - cPos.Y - wPos.Y); ImGui.InvisibleButton("##renderThing", new Vector2(rtX, rtY)); if (ImGui.IsItemHovered()) { if (ImGui.GetIO().MouseWheel != 0) { _playContext.OnMouseWheel(ImGui.GetIO().MouseWheel); } _playContext.Update(null, TotalTime, mX, mY, false); mouseWanted = _playContext.MouseWanted(mX, mY); if (ImGui.IsItemClicked(0)) { _playContext.OnMouseClick(); } var isDown = ImGui.IsMouseDown(0); if (lastDown && !isDown) { _playContext.OnMouseUp(); } if (isDown && !lastDown) { _playContext.OnMouseDown(); } _playContext.MouseLeftDown = isDown; lastDown = isDown; } else { mouseWanted = false; _playContext.Update(null, TotalTime, 0, 0, false); _playContext.MouseLeftDown = false; if (lastDown) { lastDown = false; _playContext.OnMouseUp(); } } ImGui.End(); }