public override void Unregister() { Game.Keyboard.TextInput -= Game_TextInput; Game.Keyboard.KeyDown -= Keyboard_KeyDown; input?.Dispose(); ui?.Dispose(); sysrender?.Dispose(); world?.Dispose(); }
public override void Unregister() { ui.Dispose(); scene.Dispose(); Game.Keyboard.KeyDown -= UiKeyDown; Game.Keyboard.TextInput -= UiTextInput; #if DEBUG Game.Keyboard.KeyDown -= Keyboard_KeyDown; #endif }