public void GameStart() { UIcontroller = UIcontrollerObj.GetComponent <UIcontroller>(); gridSize = UIcontroller.GetComponent <UIcontroller>().sizeFromInput; cubeSize = (1000f) / gridSize; // sizeMultiplayer = cubeSize / 100f; gridFitMultiplayer = sizeMultiplayer; //2küp arası 100 cols = gridSize + 2; //+1 çünkü çerçeve oyun alanına girmiyor rows = gridSize + 2; grid = new GameObject[rows, cols]; GenerateGrid(); CamFocus(); }