private void OnGameEndedEvent(GameEndedEvent arg) { mainMenuView.RootCanvas.SetActive(true); SetBestSoreTxt(); StartCoroutine(UITweener.FadeImage(mainMenuView.BlackScreen, 1, 0, 1f)); }
void Start() { SetBestSoreTxt(); StartCoroutine(UITweener.FadeImage(mainMenuView.BlackScreen, 1, 0, 1f)); }