private void OnGameOverEvent(GameOverEvent arg) { StopCoroutine(timerCoroutine); hUDView.TimeSurvivedTxt.text = hUDView.TimeScoreTxt.text; hUDView.BackButton.gameObject.SetActive(true); StartCoroutine(UITweener.FadeCanvasGroup(hUDView.BlackScreenGroup, 0f, 1f, 1f)); }