Пример #1
0
 //게임 시작
 public void GameStart(Direct direct)
 {
     currentGameState = GameState.DISPLAYING;
     uiSystem.MessageManager(stageSystem.stage[stageSystem.currentStage - 1].messageInfo.ment, stageSystem.stage[stageSystem.currentStage - 1].messageInfo.messageDisplayTime);
     player.GetComponent <PlayerMove>().currentDirect = direct;
     blocks = GameObject.FindGameObjectsWithTag("Block");
 }
Пример #2
0
    private void Start()
    {
        stageSystem = gameObject.GetComponent <StageSystem>();
        uiSystem    = gameObject.GetComponent <UISystem>();
        player      = GameObject.FindWithTag("Player");

        SaveSwitchContainObjectPos();
        uiSystem.MessageManager(stageSystem.stage[stageSystem.currentStage - 1].messageInfo.preMent, 0);
    }