IEnumerator GameMissCor() { currentGameState = GameState.FAIL; for (int i = 0; i < lightSet.childCount; i++) { lightSet.GetChild(i).GetComponent <LightManager>().CoroutineStop(); } yield return(new WaitForSeconds(0.8f)); SoundManager.instance_.SFXPlay(SoundManager.instance_.sfxClips[0], 0.5f); yield return(new WaitForSeconds(0.9f)); player.transform.position = stageSystem.playerInitPos; player.GetComponent <PlayerMove>().currentDirect = Direct.HOLD; currentGameState = GameState.READY; uiSystem.DownSideCanvasOn(); gameObject.GetComponent <CameraSystem>().camera_.transform.position = new Vector3(0, 0, -10); gameObject.GetComponent <CameraSystem>().currentCameraView = CameraView.CENTER; uiSystem.MessageManager(stageSystem.stage[stageSystem.currentStage - 1].messageInfo.preMent, 0); for (int i = 0; i < obstacleBlocks.Length; i++) { obstacleBlocks[i].GetComponent <SpriteRenderer>().color = new Color(obstacleBlocks[i].GetComponent <SpriteRenderer>().color.r, obstacleBlocks[i].GetComponent <SpriteRenderer>().color.g, obstacleBlocks[i].GetComponent <SpriteRenderer>().color.b, 1); obstacleBlocks[i].GetComponent <BoxCollider>().enabled = true; } for (int i = 0; i < diamond.Length; i++) { diamond[i].SetActive(true); } //Init for (int i = 0; i < switchContainObjectPos.Length; i++) { switchContainObject[i].transform.localEulerAngles = switchContainObjectEulerAngle[i]; switchContainObject[i].transform.localPosition = switchContainObjectPos[i]; if (switchContainObject[i].GetComponent <Move>() != null) { switchContainObject[i].GetComponent <Move>().switchObj.GetComponent <Switch>().switchOn = false; switchContainObject[i].GetComponent <Move>().switchObj.GetComponent <Switch>().StopCor(); } else if (switchContainObject[i].GetComponent <Spin>() != null) { switchContainObject[i].GetComponent <Spin>().switchObj.GetComponent <Switch>().switchOn = false; switchContainObject[i].GetComponent <Spin>().switchObj.GetComponent <Switch>().StopCor(); } else if (switchContainObject[i].GetComponent <Blink>() != null) { switchContainObject[i].GetComponent <Blink>().switchObj.GetComponent <Switch>().switchOn = false; switchContainObject[i].GetComponent <Blink>().switchObj.GetComponent <Switch>().StopCor(); } } if (UISystem.isSaveBlockOn) { for (int i = 0; i < blocks.Length; i++) { blocks[i].GetComponent <SpriteRenderer>().color = new Color(blocks[i].GetComponent <SpriteRenderer>().color.r, blocks[i].GetComponent <SpriteRenderer>().color.g, blocks[i].GetComponent <SpriteRenderer>().color.b, 1); blocks[i].GetComponent <BoxCollider>().enabled = true; } } }