//게임 시작 public void GameStart(Direct direct) { currentGameState = GameState.DISPLAYING; uiSystem.MessageManager(stageSystem.stage[stageSystem.currentStage - 1].messageInfo.ment, stageSystem.stage[stageSystem.currentStage - 1].messageInfo.messageDisplayTime); player.GetComponent <PlayerMove>().currentDirect = direct; blocks = GameObject.FindGameObjectsWithTag("Block"); }
private void Start() { stageSystem = gameObject.GetComponent <StageSystem>(); uiSystem = gameObject.GetComponent <UISystem>(); player = GameObject.FindWithTag("Player"); SaveSwitchContainObjectPos(); uiSystem.MessageManager(stageSystem.stage[stageSystem.currentStage - 1].messageInfo.preMent, 0); }