public override void Draw(GameTime gameTime) { title.Draw(new Vector2(0, 0)); chara.Draw(); UIRenderer.Render(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { //SpriteRenderer.Begin(); spRend.Draw(); //SpriteRenderer.End(); UIRenderer.Render(); base.Draw(gameTime); }
private void RenderUI(ITexture2D texture, UI ui) { uiRenderer.Render(texture, ui.GetUIElements()); }