public override void Draw(GameTime gameTime) { title.Draw(new Vector2(0, 0)); chara.Draw(); UIRenderer.Render(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { //SpriteRenderer.Begin(); spRend.Draw(); //SpriteRenderer.End(); UIRenderer.Render(); base.Draw(gameTime); }
public virtual void Draw() { UIRenderer.Draw(); }