Пример #1
0
public void Deserialize(IDataReader reader)
{

informations = ProtocolTypeManager.GetInstance<Types.GameFightFighterInformations>(reader.ReadShort());
            informations.Deserialize(reader);
            

}
        public override void Deserialize(IDataReader reader)
        {
            var limit     = reader.ReadUShort();
            var fighters_ = new Types.GameFightFighterInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                fighters_[i] = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterInformations>(reader.ReadShort());
                fighters_[i].Deserialize(reader);
            }
            fighters = fighters_;
        }
 public override void Deserialize(IDataReader reader)
 {
     informations = Types.ProtocolTypeManager.GetInstance<Types.GameFightFighterInformations>(reader.ReadShort());
     informations.Deserialize(reader);
 }
 public GameFightShowFighterMessage(Types.GameFightFighterInformations informations)
 {
     this.informations = informations;
 }
 public override void Deserialize(BigEndianReader reader)
 {
     base.Deserialize(reader);
     summon = Types.ProtocolTypeManager.GetInstance<Types.GameFightFighterInformations>(reader.ReadShort());
     summon.Deserialize(reader);
 }
 public GameActionFightSummonMessage(short actionId, int sourceId, Types.GameFightFighterInformations summon)
     : base(actionId, sourceId)
 {
     this.summon = summon;
 }
 public GameFightShowFighterMessage(Types.GameFightFighterInformations informations)
 {
     this.informations = informations;
 }
 public GameFightShowFighterRandomStaticPoseMessage(Types.GameFightFighterInformations informations)
     : base(informations)
 {
 }
Пример #9
0
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     summon = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterInformations>(reader.ReadShort());
     summon.Deserialize(reader);
 }
Пример #10
0
 public GameActionFightSummonMessage(ushort actionId, int sourceId, Types.GameFightFighterInformations summon)
     : base(actionId, sourceId)
 {
     this.summon = summon;
 }
 public override void Deserialize(BigEndianReader reader)
 {
     informations = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterInformations>(reader.ReadShort());
     informations.Deserialize(reader);
 }