public void Deserialize(IDataReader reader) { informations = ProtocolTypeManager.GetInstance<Types.GameFightFighterInformations>(reader.ReadShort()); informations.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); var fighters_ = new Types.GameFightFighterInformations[limit]; for (int i = 0; i < limit; i++) { fighters_[i] = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterInformations>(reader.ReadShort()); fighters_[i].Deserialize(reader); } fighters = fighters_; }
public override void Deserialize(IDataReader reader) { informations = Types.ProtocolTypeManager.GetInstance<Types.GameFightFighterInformations>(reader.ReadShort()); informations.Deserialize(reader); }
public GameFightShowFighterMessage(Types.GameFightFighterInformations informations) { this.informations = informations; }
public override void Deserialize(BigEndianReader reader) { base.Deserialize(reader); summon = Types.ProtocolTypeManager.GetInstance<Types.GameFightFighterInformations>(reader.ReadShort()); summon.Deserialize(reader); }
public GameActionFightSummonMessage(short actionId, int sourceId, Types.GameFightFighterInformations summon) : base(actionId, sourceId) { this.summon = summon; }
public GameFightShowFighterRandomStaticPoseMessage(Types.GameFightFighterInformations informations) : base(informations) { }
public override void Deserialize(ICustomDataInput reader) { base.Deserialize(reader); summon = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterInformations>(reader.ReadShort()); summon.Deserialize(reader); }
public GameActionFightSummonMessage(ushort actionId, int sourceId, Types.GameFightFighterInformations summon) : base(actionId, sourceId) { this.summon = summon; }
public override void Deserialize(BigEndianReader reader) { informations = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterInformations>(reader.ReadShort()); informations.Deserialize(reader); }