override public void Load() { _gameModel.WinCurrentLevel(); _trackingService.LevelWin(_gameModel.GetLastLevel(), _levelModel.ExpectedPackageCount, _levelModel.CorrectPackageCount, _levelModel.Timer, 0); SceneManager.LoadScene("LevelWinScene", LoadSceneMode.Additive); SceneManager.LoadScene("LevelWinUI", LoadSceneMode.Additive); }