override public void Load() { _gameModel.LoseCurrentLevel(); _trackingService.LevelLose(_gameModel.GetLastLevel(), _levelModel.ExpectedPackageCount, _levelModel.CorrectPackageCount, _levelModel.Timer); SceneManager.LoadScene("LevelLostScene", LoadSceneMode.Additive); SceneManager.LoadScene("LevelLostUI", LoadSceneMode.Additive); }