Пример #1
0
    override public void Load()
    {
        _gameModel.LoseCurrentLevel();

        _trackingService.LevelLose(_gameModel.GetLastLevel(), _levelModel.ExpectedPackageCount, _levelModel.CorrectPackageCount, _levelModel.Timer);

        SceneManager.LoadScene("LevelLostScene", LoadSceneMode.Additive);
        SceneManager.LoadScene("LevelLostUI", LoadSceneMode.Additive);
    }