示例#1
0
    override public void Load()
    {
        _gameModel.WinCurrentLevel();

        _trackingService.LevelWin(_gameModel.GetLastLevel(), _levelModel.ExpectedPackageCount, _levelModel.CorrectPackageCount, _levelModel.Timer, 0);

        SceneManager.LoadScene("LevelWinScene", LoadSceneMode.Additive);
        SceneManager.LoadScene("LevelWinUI", LoadSceneMode.Additive);
    }