/// <summary> /// Handles the visual, and technical features of dying, such as giving the tower experience. /// </summary> /// <param name="_tower">The tower that killed the enemy</param> private void Die(Tower _tower) { _tower.AddExperience(xp); }
/// <summary> /// Handles the visual and technical features of dying, such as giving the tower experience. /// </summary> /// <param name="tower">The tower that killed the enemy</param> void Die(Tower tower) { tower.AddExperience(xp); player.AddMoney(money); }