Пример #1
0
        public static void IsCleared_Tiphereth(TipherethBossBase __instance, ref bool __result)
        {
            float energy    = EnergyModel.instance.GetEnergy();
            float needEnery = StageTypeInfo.instnace.GetEnergyNeed(PlayerModel.instance.GetDay());

            __result = energy >= needEnery && __instance.QliphothOverloadLevel >= 10;
        }
 public static void IsCleared_Tiphereth(TipherethBossBase __instance, ref bool __result)
 {
     __result = __instance.QliphothOverloadLevel >= 8;
 }