public static void IsCleared_Tiphereth(TipherethBossBase __instance, ref bool __result) { float energy = EnergyModel.instance.GetEnergy(); float needEnery = StageTypeInfo.instnace.GetEnergyNeed(PlayerModel.instance.GetDay()); __result = energy >= needEnery && __instance.QliphothOverloadLevel >= 10; }
public static void IsCleared_Tiphereth(TipherethBossBase __instance, ref bool __result) { __result = __instance.QliphothOverloadLevel >= 8; }