void Start() { source.clip = clip; accio = ACCIO_DE_MENU.PLAY_GAME; timer = 1f; playGameSprite.enabled = true; exitGameSprite.enabled = false; }
void FixedUpdate() { inputDirection.y = (-1) * Input.GetAxis("P1_LeftJoystickVertical"); timer += Time.deltaTime; if (inputDirection.y > 0.7f && timer > 0.3f) { timer = 0f; if (accio == ACCIO_DE_MENU.EXIT) { accio = ACCIO_DE_MENU.PLAY_GAME; } else if (accio == ACCIO_DE_MENU.PLAY_GAME) { accio = ACCIO_DE_MENU.EXIT; } changeRenderSpriteMenu(); } else if (inputDirection.y < -0.7f && timer > 0.3f) { timer = 0f; if (accio == ACCIO_DE_MENU.PLAY_GAME) { accio = ACCIO_DE_MENU.EXIT; } else if (accio == ACCIO_DE_MENU.EXIT) { accio = ACCIO_DE_MENU.PLAY_GAME; } changeRenderSpriteMenu(); } if (Input.GetKeyDown(KeyCode.JoystickButton0) == true) { switch (accio) { case ACCIO_DE_MENU.PLAY_GAME: Application.LoadLevel("MainScene"); break; case ACCIO_DE_MENU.EXIT: Application.Quit(); break; } } }