void OnTriggerEnter(Collider other) { if (other.name == "BlackHole(Clone)") { if (isReverser == true) { timeStart = other.GetComponent <TimeLoop>(); timeStart.Rewind(); } if (isDisintegrater == true) { shootRelease = other.GetComponent <BlackHole>(); shootRelease.enabled = false; StartCoroutine(TurnOn()); } } }