void OnTriggerEnter(Collider other)
    {
        if (other.name == "BlackHole(Clone)")
        {
            if (isReverser == true)
            {
                timeStart = other.GetComponent <TimeLoop>();
                timeStart.Rewind();
            }

            if (isDisintegrater == true)
            {
                shootRelease         = other.GetComponent <BlackHole>();
                shootRelease.enabled = false;
                StartCoroutine(TurnOn());
            }
        }
    }