Пример #1
0
        private static void OnPlayerDeath(DeathType deathType)
        {
            var cc = Locator.GetPlayerController();

            var boundSector     = GetBoundSector();
            var boundSectorName = boundSector.GetName();

            var relativePos = boundSector.transform.InverseTransformPoint(cc.transform.position);

            tracking.TrackedDeaths.Add(new DeathTracking.Death
            {
                ProfileName = ActiveProfile,

                SectorName     = boundSectorName,
                DeathType      = deathType,
                LoopCount      = TimeLoop.GetLoopCount(),
                SecondsElapsed = TimeLoop.GetSecondsElapsed(),

                PositionX = relativePos.x,
                PositionY = relativePos.y,
                PositionZ = relativePos.z
            });

            Debug.Log($"Death: {boundSectorName}");
        }